- 3ds To Cia Converter This Is A Retail Rom Coms
- 3ds To Cia Converter For Pc Program
- 3ds To Cia Converter This Is A Retail Roman
- Rom To Cia Converter
- 3ds To Cia Converter 4.1
makerom | |
General | |
---|---|
Author(s) | 3dsguy |
Type | PC utility |
Version | 0.15 |
Links | |
Download | |
Source |
makerom is a tool which can be used to create NCCH, CCI, and CIA files.
3Ds Cia Roms Torrent Download Link On; 3Ds Cia Roms Torrent Download Link On. If there is a download link on this page and you expect a torrent to be well seeded its VERY unlikely you will have much success - Our revenue funded Seedboxes usually only host for 90 days (more in some collection cases).
3ds To Cia Converter This Is A Retail Rom Coms
- 1Format Overviews
- 1.2CCI
- 1.3CIA
- 2Using Makerom
- 2.1Command line
- The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS.
- This guide will work on New 3DS, Old 3DS, New 2DS, and Old 2DS in all regions and all versions, including the latest version (11.14.0). If everything goes according to plan, you will lose no data and end up with everything that you started with (games, NNID, saves, etc will be preserved).
Format Overviews[edit]
NCCH[edit]
The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:
- code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
- icon (app title text, icon, homemenu settings, see here
- banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
- logo (the splash screen displayed after an application is launched from the homemenu)
- romfs (read-only filesystem used to store resources)
Typical uses for NCCH files include:
- Executable image (code+exheader+icon+banner+logo+romfs)
- e-Manual archive (accessed from homemenu) (romfs)
- DLP child CIA archive (accessed from application) (romfs)
- Update Data archive (romfs)
- Standalone data archive (romfs)
- DLC index archive (icon+romfs)
- DLC archive (romfs)
CCI[edit]
The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.
NCCH configuration for CCI[edit]
NCCH | Required | Index |
---|---|---|
Executable image | YES | 0 |
e-Manual archive | NO | 1 |
DLP child CIA archive | NO | 2 |
Update Data archive | NO | 7 |
CIA[edit]
The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.
NCCH configurations for CIA[edit]
Applications (Application/DlpChild/Demo/Patch/SystemApplication):
NCCH | Required | Index |
---|---|---|
Executable image | YES | 0 |
e-Manual archive | NO | 1 |
DLP child CIA archive | NO | 2 |
System Applet/Module:
NCCH | Required | Index |
---|---|---|
Executable image | YES | 0 |
System Data Archives:
NCCH | Required | Index |
---|---|---|
Data archive | YES | 0 |
DLC:
The number of DLC data archives in DLC varies for each DLC.
NCCH | Required | Index |
---|---|---|
DLC index archive | YES | 0 |
DLC data archive | YES | Varies |
Using Makerom[edit]
Command line[edit]
General Arguments
Argument | Acceptable values | Notes |
---|---|---|
-f <format> | 'ncch'/'cxi'/'cfa'/'cci'/'cia' | Specify the output file format. 'ncch'/'cxi'/'cfa' has no affect, probably parsed without error for legacy support. |
-o <path> | Valid file path. | Specify name/path for output file. Makerom will decided a name if this is not specified. |
-v | not required | Enables verbose output. |
RSF Arguments
Argument | Acceptable values | Notes |
---|---|---|
-rsf <path> | Valid file path | Specify the path to Rom Specification File(RSF). See below for creating RSF. |
-D<NAME>=<VALUE> | This is used to substitute where '$(<NAME>)' exists in the RSF files with '<VALUE>'. (Uppercase isn't a requirement) |
Crypto Arguments
Argument | Acceptable values | Notes |
---|---|---|
-target <target> | 't'/'d'/'p' | Specify key-chain. This affects encryption, signing and '-desc' template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software? |
-ckeyid <index> | Any value between 0-255 (inclusive). | Overrides the default common key used to encrypt CIA title keys. |
-showkeys | none | Dumps loaded key-chain to stdout. |
NCCH Build Arguments
Argument | Acceptable values | Notes |
---|---|---|
-elf <file> | Valid file path | Specify ELF. See below for creating ELF. |
-icon <file> | Valid file path | Specify icon. |
-banner <file> | Valid file path | Specify banner. |
-desc <apptype>:<fw> | <apptype>='app'/'ecapp'/'demo'/'dlpchild'. <fw>='kernel version minor'. | Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of 'kernel version minor'. A template shouldn't be used if the title needs 'special' permissions, the RSF must be configured fully. |
-exefslogo | none | Include logo in ExeFS. Required for usage on <5.0 systems. |
Arguments useful for rebuilding a NCCH file:
Argument | Acceptable values | Notes |
---|---|---|
-code <file> | Valid file path | Specify decompressed/plaintext exefs code binary. |
-exheader <file> | Valid file path | Specify plaintext exheader binary. |
-logo <file> | Valid file path | Specify logo. |
-plainrgn <file> | Valid file path | Specify NCCH plain-region. |
-romfs <file> | Valid file path | Specify an unencrypted RomFS binary. |
CCI Arguments
Argument | Acceptable values | Notes |
---|---|---|
-content <path>:<index> | <path>=Valid file path. <index>=Any value between 0-7 (inclusive) | Include a built NCCH file in the CCI container. '-i' can be used instead of '-content'. |
-devcci | none | Build a debug CCI? |
-nomodtid | none | Don't modify the TitleIds of NCCH files included to match NCCH0 |
-alignwr | none | Align the offset for the Card2 writable region to the end of the last NCCH in the CCI. |
CIA Arguments
Argument | Acceptable values | Notes |
---|---|---|
-content <path>:<index>:<id> | <path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive) | Include a built NCCH file in the CIA container. If <id> isn't specified, it will be generated randomly. '-i' can be used instead of '-content'. |
-major <version> | Any value between 0-63 (inclusive) | Specify the version major for the title. This cannot be used with '-dver'. |
-minor <version> | Any value between 0-63 (inclusive) | Specify the version minor for the title. This cannot be used with '-dver'. |
-micro <version> | Any value between 0-15 (inclusive) | Specify the version micro for the title. |
-dver <version> | Any value between 0-4095 (inclusive) | Specify the or '-minor'. |
-dlc | none | Specify this flag when building a DLC CIA. |
-rand | none | Use a random title key to encrypt CIA content. |
Examples[edit]
General examples:
Create CXI
Create CFA
Create CCI
Create CIA
Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:
Create CCI and CXI at the same time and include a CFA
Create CIA and CXI at the same time and include a CFA
Rebuilding CXI:
Creating RSF files[edit]
Inspired by Nintendo's format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.
For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the '-desc' option, which removes the requirement for specifying them in the RSF file.
Sample RSF to be used with '-desc': download (link broken)
Sample RSF to be used without '-desc': download
Creating ELF files[edit]
The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.
3ds To Cia Converter For Pc Program
ELF files that are created using the official SDK are also supported by makerom.
Compiling Source[edit]
For Windows a MinGW-W64/MSYS build setup is required.
3ds To Cia Converter This Is A Retail Roman
For Linux, gcc/g++/make must be installed.
All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.
Rom To Cia Converter
As we all know, we can now easily play 3DS games on all Nintendo 3DS models without having to pay for the official cartridge, either by .3ds dumped or leaked ROMs, or by games in .cia format used for CFW 3DS. Whichever it is, it’s much more practical and economical. Just find a place to download the game files over the network. Today I will recommend specialized and above all reliable sites in 3DS ROM.
3ds To Cia Converter 4.1
What is A 3ds Cia ?
Players think a 3ds ROM is great, and it doesn’t run homebrew or custom firmware. So players prefer to run CIA games. But it is not easy to convert a ROM in 3ds format to a cia ROM. These cia roms are created using 3ds roms, you cannot play them directly, you need Devmenu software for installation, or it needs a CFW, a CIA game cannot be launcher under the system OFW.
.cia format games are dematerialized (as purchased on the eshop). They must be installed on a emuNAND (virtualized NAND) and can therefore start without a 3DS linker.
.3ds format games do not need to be installed but must be launched from a linker compatible with 3DS roms
These games are very different for a player from the Nintendo 2DS, 3DS and New3ds XL family.
Read Also:
best website for download 3ds cia
We are still looking for a site that provides all popular 3DS games in .3ds and .cia in order to be able to launch them for free on a 3DS with linker or without linker. Players who want to play 3DS games like Pokémon Sun and Moon, Monster Hunter X, Pokémon X and Y, Super Mario 3DS Bros etc. is lucky now
website for download games in Format .cia
1) Transfer CIA games to your SD card
Like homebrews, you obviously have to transfer your CIAs to your 3DS before you can install and launch them. It is customary to copy them to a directory named “cias” located at the root of your console’s SD card.
2) Use FBI for install (.cia)
That’s it, did you successfully install and launch FBI? Perfect, let’s move on to the most interesting part: using the utility to install our famous CIA!
Once the program has started, you should see the interface below.
- The first option, “SD”, allows access to the contents of his SD card. So press [A], because that’s the one we’re interested in. Navigate to the “.cia” file that you want to install. Une fois votre fichier « .cia » mis en surbrillance, appuyez sur A
- Bien évidemment, choisissez la première, « Install CIA ». Une confirmation vous sera demandée, acceptez-la.
website for download games on fbi derectly in your 3ds (QR CODE)
use FBI for download games directly in your 3ds
- (Necessary To Have A Stable Internet Connection)
- -Enter the FBI
- -Select (Remote Install)
- -Select (Scan QR Code)
- -Scan the image
- -Accept Installation (Yes- (A))
You Can Also Use Usb Helper For Downloading Games 3ds Here